Imperial Agent Class Info

The Sith Intelligence and Assassination Branch of the Hands of Darkness was created in response to the growing concerns of the Shadow council who believed it was only time before their presence was discovered in the great Empire. Keen to make sure they would forever remain out of sight of the Emperor, the Council searched the galaxy for the Empire's most promising military Officers. Many of these officers soon rallied the cause of the Hands, agreeing with their ideas that would lead to the final push towards the downfall of the republic.


Now under the employ of the Hands of Darkness these Officers lead double lives, whilst from the outside they serve the Empire commanding it's vast armies and navies they also secretly serve the Hands of Darkness undertaking devious missions ensuring the secret of the Hands is not discovered. Intelligence gathering on key Republic personnel who have gotten too close to Hand operations, Assassination of wayward Sith adepts who believe by betraying the Hands to the Empire they can further their own goals, or merely infiltrating governments as a means to bring more resources to the Hands. These are the tasks of a Imperial Agent who serves the Hands of Darkness.


Ranks and Roles


Lieutenant > Newly recruited, Non Force Sensitive, to the military side of the Hands of Darkness. This Officer within the Imperial Military has proven to be a loyal soldier of the Empire. They are trusted with the most basic missions of the Hands.


Captain > This rank is earned due to displaying keen leadership abilities and skill on the battlefield. He has made many contacts on the battlefield of the galaxy with which to help further the aims of the Empire and his own career.


Major >This rank is given when a Captain has shown a knack for cunning and bravery in the name of the Hands of Darkness. Majors have shown no remorse when it comes to getting the job done, doing whatever they can to make sure their mission succeeds without fail.


Colonel > Colonels, high ranking military officers, they have a wealth of resources to accomplish their tasks. The Empire spares no expense, weapons, troops, credits; a Colonel has them all at his disposal to accomplish his missions.


General/Admiral > When an agent shows tactical prowess and unwavering loyalty they will become Generals/Admirals. Admirals are sturdy authoritative figures within the guild. They have climbed the ranks and will receive the important devious political duties and missions from Moffs.


Moff > Moffs have been promoted to such a rank through showing leadership/dedication and good representation of the Hands of Darkness. They have been chosen by the Shadow Council to take on extra responsibility. They will make sure that everything is running smoothly and that the members are obeying the guilds code. They are the heads of the Sith Intelligence and Assassination branch within the guild, making sure that lesser agents do not fail in their duties . Moffs answer directly to the Shadow Council.


Advancement Requirements


  • To reach Lieutenant - One must have written a successful application and been accepted into the Hands of Darkness
  • To reach Captain - One must show activeness and dedication to the guild.
  • To reach Major - One must have Role Played their initiation into the Hands of Darkness.
  • To reach Colonel - One must have participated in a 'feature' story arc on the Korriban Academy thread and participated in at least 3 RP Stories.
  • To reach Admiral | General - One must have created and lead an official RP story Arc on the Guild forumsthread. Must have assisted in a members initiation RP and must have been granted a ship by the Shadow Council and been appointed  awarded the 'Vow of Loyalty' medal by a member of the Shadow Council.
  • To reach Moff - Officer positions are only offered to those who the Shadow Council feel can help maintain and manage the guild.